Title: | Physically-based Simulation of Hair Strips in Real-Time |
Authors: | Taşkiran, Hasan Doğu Güdükbay, Uğur |
Citation: | WSCG '2005: Short Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, p. 153-156. |
Issue Date: | 2005 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/WSCG2005/Papers_2005/Short/!WSCG2005_Short_Proceedings_Final.pdf http://hdl.handle.net/11025/11232 |
ISBN: | 80-903100-9-5 |
Keywords: | simulace vlasů;pramínky vlasů;real-time simulace |
Keywords in different language: | hair simulation;hair strips;real-time simulation |
Abstract: | In this paper, we present our implementation of physically-based simulation of hair strips. We used a mass-spring model followed by a hybrid approach where particle systems and the method of clustering of hair strands are employed. All the forces related to springs are implemented: gravity, repulsions from collisions (head and ground), absorption (ground only), frictions (ground and air), internal spring frictions. Real-time performance is achieved for physically-based simulation of hair strips and promising results in terms of the realistic hair behavior and hair rendering are obtained. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG '2005: Short Papers |
Files in This Item:
File | Description | Size | Format | |
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Taskiran.pdf | Plný text | 353,75 kB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/11232
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