Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Milet, Tomáš | |
dc.contributor.author | Kobrtek, Jozef | |
dc.contributor.author | Zemčík, Pavel | |
dc.contributor.author | Pečiva, Jan | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2015-02-12T07:49:13Z | - |
dc.date.available | 2015-02-12T07:49:13Z | - |
dc.date.issued | 2014 | |
dc.identifier.citation | WSCG 2014: Poster Papers Proceedings: 22nd International Conference in Central Europeon Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 33-38. | en |
dc.identifier.isbn | 978-80-86943-72-5 | |
dc.identifier.uri | http://wscg.zcu.cz/WSCG2014/!!_2014-Posters-Proceedings.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/11946 | |
dc.description.abstract | This paper presents a new simple, fast and robust approach in computation of per-sample precise shadows. The method uses tessellation shaders for computation of silhouettes on arbitrary triangle soup. We were able to reach robustness by our previously published algorithm using deterministic shadow volume computation. We also propose a new simplification of the silhouette computation by introducing reference edge testing. Our new method was compared with other methods and evaluated on multiple hardware platforms and different scenes, providing better performance than current state-of-the art algorithms. Finally, conclusions are drawn and the future work is outlined. | en |
dc.format | 6 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | en |
dc.relation.ispartofseries | WSCG 2014: Poster Papers Proceedings | en |
dc.rights | © Václav Skala - Union Agency | cs |
dc.subject | stíny | cs |
dc.subject | siluety | cs |
dc.subject | teselační shadery | cs |
dc.subject | výpočet objemu stínu | cs |
dc.title | Fast and Robust Tessellation-Based Silhouette Shadows | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | shadows | en |
dc.subject.translated | silhouettes | en |
dc.subject.translated | tessellation shaders | en |
dc.subject.translated | shadow volume computation | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG 2014: Poster Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Milet.pdf | Plný text | 365,31 kB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/11946
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