Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Denker, Klaus | |
dc.contributor.author | Umlauf, Georg | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2013-02-13T12:18:56Z | |
dc.date.available | 2013-02-13T12:18:56Z | |
dc.date.issued | 2011 | |
dc.identifier.citation | Journal of WSCG. 2011, vol. 19, no. 1-3, p. 9-16. | en |
dc.identifier.issn | 1213–6972 (hardcopy) | |
dc.identifier.issn | 1213–6980 (CD-ROM) | |
dc.identifier.issn | 1213–6964 (on-line) | |
dc.identifier.uri | http://wscg.zcu.cz/WSCG2011/!_2011_J_WSCG_1-3.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/1239 | |
dc.description.abstract | Using multi-camera matching techniques for 3d reconstruction there is usually the trade-off between the quality of the computed depth map and the speed of the computations. Whereas high quality matching methods take several seconds to several minutes to compute a depth map for one set of images, real-time methods achieve only low quality results. In this paper we present a multi-camera matching method that runs in real-time and yields high resolution depth maps. Our method is based on a novel multi-level combination of normalized cross correlation, deformed matching windows based on the multi-level depth map information, and sub-pixel precise disparity maps. The whole process is implemented completely on the GPU. With this approach we can process four 0.7 megapixel images in 129 milliseconds to a full resolution 3d depth map. Our technique is tailored for the recognition of non-technical shapes, because our target application is face recognition. | en |
dc.format | 8 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.relation.ispartofseries | Journal of WSCG | en |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | 3D rekonstrukce | cs |
dc.subject | grafické procesory | cs |
dc.subject | korespondenční problém | cs |
dc.subject | počítačové vidění | cs |
dc.title | Accurate real-time multi-camera stereo-matching on the GPU for 3D reconstruction | en |
dc.type | článek | cs |
dc.type | article | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | 3D reconstruction | en |
dc.subject.translated | graphic processing units | en |
dc.subject.translated | stereo matching | en |
dc.subject.translated | computer vision | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | Number 1-3 (2011) |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Denker.pdf | 5,12 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/1239
Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.