Title: | Accurate real-time multi-camera stereo-matching on the GPU for 3D reconstruction |
Authors: | Denker, Klaus Umlauf, Georg |
Citation: | Journal of WSCG. 2011, vol. 19, no. 1-3, p. 9-16. |
Issue Date: | 2011 |
Publisher: | Václav Skala - UNION Agency |
Document type: | článek article |
URI: | http://wscg.zcu.cz/WSCG2011/!_2011_J_WSCG_1-3.pdf http://hdl.handle.net/11025/1239 |
ISSN: | 1213–6972 (hardcopy) 1213–6980 (CD-ROM) 1213–6964 (on-line) |
Keywords: | 3D rekonstrukce;grafické procesory;korespondenční problém;počítačové vidění |
Keywords in different language: | 3D reconstruction;graphic processing units;stereo matching;computer vision |
Abstract: | Using multi-camera matching techniques for 3d reconstruction there is usually the trade-off between the quality of the computed depth map and the speed of the computations. Whereas high quality matching methods take several seconds to several minutes to compute a depth map for one set of images, real-time methods achieve only low quality results. In this paper we present a multi-camera matching method that runs in real-time and yields high resolution depth maps. Our method is based on a novel multi-level combination of normalized cross correlation, deformed matching windows based on the multi-level depth map information, and sub-pixel precise disparity maps. The whole process is implemented completely on the GPU. With this approach we can process four 0.7 megapixel images in 129 milliseconds to a full resolution 3d depth map. Our technique is tailored for the recognition of non-technical shapes, because our target application is face recognition. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | Number 1-3 (2011) |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Denker.pdf | 5,12 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/1239
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.