Title: Interactive rigid body manipulation with obstacle contacts
Authors: Buck, Matthias
Schömer, Elmar
Citation: Journal of WSCG. 1998, vol. 6, no. 1-3.
Issue Date: 1998
Publisher: Václav Skala - UNION Agency
Document type: článek
article
URI: http://hdl.handle.net/11025/15844
http://wscg.zcu.cz/wscg1998/wscg98.htm
ISSN: 1213-6972 (print)
1213-6980 (CD-ROM)
1213-6964 (online)
Keywords: virtuální realita;simulace pohybu;omezení kontaktu;nelineární komplementární problém;NCP funkce;Newtonovo opakování
Keywords in different language: virtual reality;motion simulation;contact constraints;non-linear complementarity problem;NCP-functions;Newton iteration
Abstract in different language: The interactive manipulation of rigid objects in virtual reality environments requires an object behaviour which is at least physically plausible to be useful for applications like interactive assembly simulation or virtual training. Physically plausible behaviour implies that collisions between simulated solid objects are taken into account, and that the motion of objects with obstacle contacts can be controlled without force feedback mechanisms in an intuitively correct manner. We present a real-time framework which enables the simulation of interactively controlled solid objects with a dynamically changing set of contact constraints. In this paper, all contact configurations are replaced by a canonical set of point contacts, which is updated dynamically. The basic step to determine the contact forces and the object motion consists in the solution of a non-linear complementarity problem (NCP), which results from the unilateral contact conditions together with an adequate discretization of the corresponding diferential equations of motion.
Rights: © Václav Skala - UNION Agency
Appears in Collections:Volume 6, number 1-3 (1998)

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