Title: | Diffusion and multiple anisotropic scattering for global illumination in clouds |
Authors: | Max, Nelson Schussman, Greg Miyazaki, Ryo Iwasaki, Kei |
Citation: | Journal of WSCG. 2004, vol. 12, no. 1-3, p. 277-284. |
Issue Date: | 2004 |
Publisher: | UNION Agency |
Document type: | článek article |
URI: | http://wscg.zcu.cz/wscg2004/Papers_2004_Full/H29.pdf http://hdl.handle.net/11025/1740 |
ISSN: | 1213-6972 |
Keywords: | difúzní přiblížení;anizotropní rozptyl;globální osvětlení |
Keywords in different language: | diffusion approximation;anisotropic scattering;global illumination |
Abstract: | The diffusion method is a good approximation inside the dense core of a cloud, but not at the more tenuous boundary regions. Also, it breaks down in regions where the density of scattering droplets is zero. We have enhanced it by using hardware cell projection volume rendering at cloud border voxels to account for the straight line light transport across these empty regions. We have also used this hardware volume rendering at key voxels in the low-density boundary regions to account for the multiple anisotropic scattering of the environment. |
Rights: | © UNION Agency |
Appears in Collections: | Volume 12, number 1-3 (2004) |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/1740
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