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DC poleHodnotaJazyk
dc.contributor.authorPapapavlou, Chris
dc.contributor.authorMoustakas, Konstantinos
dc.contributor.editorSkala, Václav
dc.date.accessioned2017-11-08T10:13:18Z
dc.date.available2017-11-08T10:13:18Z
dc.date.issued2014
dc.identifier.citationWSCG 2014: communication papers proceedings: 22nd International Conference in Central Europeon Computer Graphics, Visualization and Computer Visionin co-operation with EUROGRAPHICS Association, p. 277-284.en
dc.identifier.isbn978-80-86943-71-8
dc.identifier.uriwscg.zcu.cz/WSCG2014/!!_2014-WSCG-Communication.pdf
dc.identifier.urihttp://hdl.handle.net/11025/26424
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG 2014: communication papers proceedingsen
dc.rights@ Václav Skala - UNION Agencycs
dc.subjectanimace očícs
dc.subjectmrkání okacs
dc.subjectfyzická simulacecs
dc.titlePhysics-based modelling and animation of saccadic eye movementen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedIn this paper we present a new approach in producing realistic saccade eye movement animations by incorporating anatomical details of the oculomotor system into the dynamics of the eye model. Unlike abstract models of the eye motor behaviour, we make use of a biomedical framework to effectively model the eye globe along with the three extraocular muscle pairs in efficient detail, that the application of the corresponding muscle activation signals, naturally results in realistic motions. That way, we avoid the need of explicitly providing trajectory information, and therefore simplify the process of eye animation. Regarding the calculations of the muscle activation signals needed to drive the animation in a way that imitates a real human eye, we are based on existing knowledge about the way that the nervous system utilizes the extraocular muscles during saccades.en
dc.subject.translatedeye animationen
dc.subject.translatedsaccadesen
dc.subject.translatedphysically-based simulationen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG 2014: Communication Papers Proceedings

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