Title: | Physics-based modelling and animation of saccadic eye movement |
Authors: | Papapavlou, Chris Moustakas, Konstantinos |
Citation: | WSCG 2014: communication papers proceedings: 22nd International Conference in Central Europeon Computer Graphics, Visualization and Computer Visionin co-operation with EUROGRAPHICS Association, p. 277-284. |
Issue Date: | 2014 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | wscg.zcu.cz/WSCG2014/!!_2014-WSCG-Communication.pdf http://hdl.handle.net/11025/26424 |
ISBN: | 978-80-86943-71-8 |
Keywords: | animace očí;mrkání oka;fyzická simulace |
Keywords in different language: | eye animation;saccades;physically-based simulation |
Abstract in different language: | In this paper we present a new approach in producing realistic saccade eye movement animations by incorporating anatomical details of the oculomotor system into the dynamics of the eye model. Unlike abstract models of the eye motor behaviour, we make use of a biomedical framework to effectively model the eye globe along with the three extraocular muscle pairs in efficient detail, that the application of the corresponding muscle activation signals, naturally results in realistic motions. That way, we avoid the need of explicitly providing trajectory information, and therefore simplify the process of eye animation. Regarding the calculations of the muscle activation signals needed to drive the animation in a way that imitates a real human eye, we are based on existing knowledge about the way that the nervous system utilizes the extraocular muscles during saccades. |
Rights: | @ Václav Skala - UNION Agency |
Appears in Collections: | WSCG 2014: Communication Papers Proceedings |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Papapavlou.pdf | Plný text | 851,46 kB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/26424
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.