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DC poleHodnotaJazyk
dc.contributor.authorOdaker, Thomas
dc.contributor.authorKranzlmueller, Dieter
dc.contributor.authorVolkert, Jens
dc.contributor.editorSkala, Václav
dc.contributor.editorGavrilova, Marina
dc.date.accessioned2018-03-13T09:49:57Z
dc.date.available2018-03-13T09:49:57Z
dc.date.issued2015
dc.identifier.citationWSCG 2015: full papers proceedings: 23rd International Conference in Central Europeon Computer Graphics, Visualization and Computer Visionin co-operation with EUROGRAPHICS Association, p. 63-72.en
dc.identifier.isbn978-80-86943-65-7 (print)
dc.identifier.isbn978-80-86943-61-9 (CD-ROM)
dc.identifier.issn2464–4617 (print)
dc.identifier.issn2464–4625 (CD-ROM)
dc.identifier.uriwscg.zcu.cz/WSCG2015/CSRN-2501.pdf
dc.identifier.urihttp://hdl.handle.net/11025/29352
dc.description.abstractHighly detailed models are a requirement for many applications in computer graphics. The necessary level of detail, however, may vary depending on the application. To provide a tradeoff, mesh simplification is used to generate approximations of a model which can be used to reduce processing time. We present a parallel approach to triangle mesh simplification that is designed to allow fast, view-dependent simplification of manifold triangle meshes. Our approach performs a vertex analysis on every vertex of a given triangle mesh and selects a set of vertices for removal. Vertex removal is executed using the parallel half edge collapse. Based on the half edge collapse that replaces an edge with one of its endpoints, we have devised a set of boundaries that enable parallel application of half edge collapses even on neighbouring vertices. Since the mesh topology may not allow removal of all vertices marked for removal in one step, we apply multiple iterations of the parallel half edge collapse, reevaluating remaining vertices marked for removal for further improvement of results.en
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG 2015: full papers proceedingsen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectoční zjednodušenícs
dc.subjectúroveň detailucs
dc.subjectzhroucení poloviny okrajecs
dc.subjectpočítačová grafikacs
dc.subjectzobrazení závislého zjednodušenícs
dc.subjectvykreslování v reálném časecs
dc.titleView-dependent simplification using parallel half edge collapsesen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedmesh simplificationen
dc.subject.translatedlevel of detailen
dc.subject.translatedhalf edge collapseen
dc.subject.translatedcomputer graphicsen
dc.subject.translatedview dependent simplificationen
dc.subject.translatedreal-time renderingen
dc.type.statusPeer-revieweden
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