Title: | Simulating small-scale object stacking using stack stability |
Authors: | Kronborg Thomsen, Kasper Kraus, Martin |
Citation: | WSCG 2015: poster papers proceedings: 23rd International Conference in Central Europe on Computer Graphics, Visualization and Computer Visionin co-operation with EUROGRAPHICS Association, p. 5-8. |
Issue Date: | 2015 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | wscg.zcu.cz/WSCG2015/CSRN-2503.pdf http://hdl.handle.net/11025/29559 |
ISBN: | 978-80-86943-67-1 |
ISSN: | 2464-4617 |
Keywords: | simulace;stohování objektů;zvětšení motoru;herní fyzika |
Keywords in different language: | simulation;object stacking;engine extension;game physics |
Abstract: | This paper presents an extension system to a closed-source, real-time physics engine for improving structured stacking behavior with small-scale objects such as wooden toy bricks. The proposed system was implemented and evaluated. The tests showed that the system is able to simulate several common stacking scenarios, which the base physics engine cannot simulate. |
Rights: | © Václav Skala - Union Agency |
Appears in Collections: | WSCG 2015: Poster Papers Proceedings |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Thomsen.pdf | Plný text | 1,26 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/29559
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