Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Hernando, Roger | |
dc.contributor.author | Chica, Antoni | |
dc.contributor.author | Vazquez, Pere-Pau | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2018-05-18T07:01:40Z | - |
dc.date.available | 2018-05-18T07:01:40Z | - |
dc.date.issued | 2016 | |
dc.identifier.citation | WSCG '2016: short communications proceedings: The 24th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2016 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech RepublicMay 30 - June 3 2016, p. 89-96. | en |
dc.identifier.isbn | 978-80-86943-58-9 | |
dc.identifier.issn | 2464-4617 | |
dc.identifier.uri | wscg.zcu.cz/WSCG2016/!!_CSRN-2602.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/29691 | |
dc.description.abstract | Skin is one of the most difficult materials to reproduce in computer graphics, mainly due to two major factors: First, the complexity of the light interactions happening at the subsurface layers of skin, and second, the high sensitivity of our perceptual system to the artificial imperfections commonly appearing in synthetic skin models. Many current approaches mix physically-based algorithms with image-based improvements to achieve realistic skin rendering in realtime. Unfortunately, those algorithms still suffer from artifacts such as halos or incorrect diffusion. Some of these artifacts (e.g. incorrect diffusion) are especially noticeable if the models have not been previously segmented. In this paper we present some extensions to the Separable Subsurface Scattering (SSSS) framework that reduce those artifacts while still maintaining a high framerate. The result is an improved algorithm that achieves high quality rendering for models directly obtained from scanners, not requiring further processing. | en |
dc.format | 8 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | en |
dc.relation.ispartofseries | WSCG '2016: short communications proceedings | en |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | vykreslení kůže | cs |
dc.subject | podpovrchový rozptyl | cs |
dc.subject | fyzické vykreslování | cs |
dc.title | Optimized skin rendering for scanned models | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | skin rendering | en |
dc.subject.translated | subsurface scattering | en |
dc.subject.translated | physically-based rendering | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG '2016: Short Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
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Hernando.pdf | Plný text | 684,21 kB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/29691
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