Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Friedrich, Markus | |
dc.contributor.author | Cuevas, Felip Guimerà | |
dc.contributor.author | Sedlmeier, Andreas | |
dc.contributor.author | Ebert, André | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2019-10-21T09:36:28Z | |
dc.date.available | 2019-10-21T09:36:28Z | |
dc.date.issued | 2019 | |
dc.identifier.citation | Journal of WSCG. 2018, vol. 26, no. 1, p. 17-26. | en |
dc.identifier.issn | 1213-6964 (on-line) | |
dc.identifier.issn | 1213-6972 (print) | |
dc.identifier.issn | 1213-6980 (CD-ROM) | |
dc.identifier.uri | http://hdl.handle.net/11025/35550 | |
dc.format | 10 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | evoluční algoritmy | cs |
dc.subject | zpracování geometrie | cs |
dc.subject | Computer Aided Design | cs |
dc.subject | CSG | cs |
dc.subject | hluboké učení | cs |
dc.title | Evolutionary Generation of Primitive-Based Mesh Abstractions | en |
dc.type | článek | cs |
dc.type | article | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.description.abstract-translated | The procedural generation of data sets for empirical algorithm validation and deep learning tasks in the area of primitive-based geometry is cumbersome and time-consuming while ready-to-use data sets are rare. We propose a new and highly flexible framework based on Evolutionary Computing that is able to create primitive-based abstractions of existing triangle meshes favoring fast running times and high geometric variation over reconstruction precision. These abstractions are represented as CSG trees to widen the scope of possible applications. As part of the evaluation, we show how we successfully used the generator to create a data set for the evaluation of neural point cloud segmentation pipelines and additionally explain how to use the system to create artistic abstractions of meshes provided by publicly available triangle mesh databases. | en |
dc.subject.translated | evolutionary algorithms | en |
dc.subject.translated | geometry processing | en |
dc.subject.translated | CAD | en |
dc.subject.translated | CSG | en |
dc.subject.translated | deep learning | en |
dc.identifier.doi | https://doi.org/10.24132/JWSCG.2019.27.1.3 | |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | Volume 27, Number 1 (2019) |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Friedrich.pdf | Plný text | 6,24 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/35550
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