Title: | Prototyping a game engine architecture as a multi-agent system |
Authors: | Marin, Carlos Chover, Miguel Sotoca, Jose M. |
Citation: | WSCG 2019: Short and Poster papers proceedings: 27. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p.27-34. |
Issue Date: | 2019 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://hdl.handle.net/11025/35630 |
ISBN: | 978-80-86943-38-1 (CD/-ROM) |
ISSN: | 2464–4617 (print) 2464-4625 (CD/DVD) |
Keywords: | architektura herního enginu;vývoj hry;systém s více agenty |
Keywords in different language: | game engine architecture;game development;multi-agent system |
Abstract in different language: | The game engines are one of the essential and daily used applications on the game development field. These applications are designed to assist in the creation of this type of contents. Nevertheless, their usage and development are very complex. Moreover, there are not many research papers about the game engine architecture definition and specification. In this sense, this work presents a methodology to specify a game engine defined as a multi-agent system. In such a way, from a multi-agent approximation, a game engine architecture can be prototyped in a fast way. Also, this implementation can be exported to a general programming language for maximum performance, facilitating the definition and comprehension of the mechanisms of the game engine. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG '2019: Short Papers Proceedings |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/35630
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