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DC poleHodnotaJazyk
dc.contributor.authorWoerl, Ann-Christin
dc.contributor.authorSchoemer, Elmar
dc.contributor.authorSchwanecke, Ulrich
dc.contributor.editorSkala, Václav
dc.date.accessioned2020-07-27T11:22:54Z
dc.date.available2020-07-27T11:22:54Z
dc.date.issued2020
dc.identifier.citationWSCG 2020: full papers proceedings: 28th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 99-108.en
dc.identifier.isbn978-80-86943-35-0
dc.identifier.issn2464–4617 (print)
dc.identifier.issn2464–4625 (CD-ROM)
dc.identifier.urihttp://wscg.zcu.cz/WSCG2020/2020-CSRN-3001.pdf
dc.identifier.urihttp://hdl.handle.net/11025/38456
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG 2020: full papers proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectoffset s proměnným poloměremcs
dc.subjectMinkowského sumacs
dc.subjectshader založený na přiblížení tvarucs
dc.titleVariable-Radius Offset Surface Approximation on the GPUen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedVariable-radius offset surfaces find applications in various fields, such as variable brush strokes in 2D and 3D sketching and geometric modeling tools. In forensic facial reconstruction the skin surface can be inferred from a given skull by computing a variable-radius offset surface of the skull surface. Thereby, the skull is represented as a two-manifold triangle mesh and the facial soft tissue thickness is specified for each vertex of the mesh. We present a method to interactively visualize the wanted skin surface by rendering the variable-radius offset surfaces of all triangles of the skull mesh. We have also developed a special shader program which is able to generate a discretized volumetric representation that can be transformed into a skin mesh. In addition, we show the usefulness of our method to calculate classical Minkowski sums and demonstrate its use for packing problems.en
dc.subject.translatedvariable-radius offsettingen
dc.subject.translatedMinkowski sumen
dc.subject.translatedShader based shape approximationen
dc.identifier.doihttps://doi.org/10.24132/CSRN.2020.3001.12
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG 2020: Full Papers Proceedings

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