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DC poleHodnotaJazyk
dc.contributor.authorMetzgar, Jonathan B.
dc.contributor.authorSudhanshu K., Semwal
dc.contributor.editorSkala, Václav
dc.date.accessioned2020-07-27T11:37:28Z
dc.date.available2020-07-27T11:37:28Z
dc.date.issued2020
dc.identifier.citationWSCG 2020: full papers proceedings: 28th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 116-125.en
dc.identifier.isbn978-80-86943-35-0
dc.identifier.issn2464–4617 (print)
dc.identifier.issn2464–4625 (CD-ROM)
dc.identifier.urihttp://wscg.zcu.cz/WSCG2020/2020-CSRN-3001.pdf
dc.identifier.urihttp://hdl.handle.net/11025/38458
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG 2020: full papers proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectsférické harmonickécs
dc.subjectanizotropní bodová světlacs
dc.subjectfyzicky založené vykreslovánícs
dc.subjecttrasování cestycs
dc.subjectmístní dynamické mapycs
dc.titleScalable Spherical Harmonics Hierarchiesen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedScalable Spherical Harmonics Hierarchies (SSPHH) is a real-time rendering solution to the global illumination problem. Our novel method is a system of components that enables the computation of light probes and the conversion to spherical harmonics coefficients, which are used as anisotropic time-varying light sources we call Spherical Harmonics Lights (SPHLs). The SPHLs encode irradiance information that can be used for imagebased lighting. Our approach focuses on reconstructing scene lighting using diffuse illumination but is flexible to allow specular details. Furthermore, we consider the light transport from neighboring SPHLs by computing a transfer coefficient that estimates how much light from one probe is visible at another. SPHLs can be used for physically-based lighting using rendering methods similar to point lights and shadow maps. We created a reproducible testing methodology to compare our images with those of a commercial path tracer by automatically generating the appropriate scene information which gets used with absolute error metrics to determine remaining image defects. Our SSPHH method utilizes a scalable architecture to distribute the rendering of light probes between client and worker nodes using the ZeroMQ Majordomo protocol.en
dc.subject.translatedspherical harmonicsen
dc.subject.translatedanisotropic point lightsen
dc.subject.translatedphysically based renderingen
dc.subject.translatedpath tracingen
dc.subject.translatedlocal dynamic radiance mapsen
dc.identifier.doihttps://doi.org/10.24132/CSRN.2020.3001.14
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG 2020: Full Papers Proceedings

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