Title: Gamebook as an interactive teaching aid
Other Titles: Gamebook jako interaktivní vzdělávací pomůcka
Authors: Bláhová, Dana
Citation: HONZÍKOVÁ, Jarmila a Petr SIMBARTL, eds. Olympiáda techniky Plzeň 2020: Sborník abstraktů z mezinárodní studentské odborné konference: 25.5. 2021 Plzeň. 1. vyd. Plzeň: Západočeská univerzita v Plzni, 2021, s. 56.
Issue Date: 2021
Publisher: Západočeská univerzita v Plzni
Document type: conferenceObject
konferenční příspěvek
URI: http://hdl.handle.net/11025/43603
ISBN: 978-80-261-0858-0
Keywords: gamebook;interaktivní beletrie;učební pomůcka
Keywords in different language: gamebook;interactive fiction;teaching aid
Abstract in different language: The thesis adressed the topic of the use of interactive fiction, specifically gamebooks, in modern education. The theoretical part described how the gamebooks work in general and focused on their history in both entertainment industry and education. The main, practical part of the thesis was divided into two sections. The first section contained the gamebook created as a part of the thesis, while the second section focused on testing in practice and gathering feedback from the respondents via a questionnaire.A total of 42 respondents participated in the questionnaire. The gamebook was in general accepted very well and proved to be a valuable teaching aid.
Rights: © Západočeská univerzita v Plzni
Appears in Collections:Olympiáda techniky Plzeň 2021
Olympiáda techniky Plzeň 2021

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