Title: Interactive High-Resolution Simulation of Granular Material
Authors: Sommer, Alexandr
Schwanecke, Ulrich
Schoemer, Elmar
Citation: Journal of WSCG. 2022, vol. 30, no. 1-2, p. 9-15.
Issue Date: 2022
Publisher: Václav Skala - UNION Agency
Document type: článek
article
URI: http://hdl.handle.net/11025/49389
ISSN: 1213-6972 (print)
1213-6964 (on-line)
Keywords: dynamika založená na poloze;simulace založená na poloze;simulace v reálném čase;animace
Keywords in different language: position-based dynamics;position-based simulation;real-time simulation;animation
Abstract in different language: We introduce a particle-based simulation method for granular material in interactive frame rates. We divide the simulation into two decoupled steps. In the first step, a relatively small number of particles is accurately simulated with a constraint-based method. Here, all collisions and the resulting friction between the particles are taken into account. In the second step, the small number of particles is significantly increased by an efficient sampling algorithm without creating additional artifacts. The method is particularly robust and allows relatively large time steps, which makes it well suited for real-time applications. With our method, up to 500k particles can be computed in interactive frame rates on consumer CPUs without relying on GPU support for massive parallel computing. This makes it well suited for applications where a lot of GPU power is already needed for render tasks.
Rights: © Václav Skala - UNION Agency
Appears in Collections:Volume 30, Number 1-2 (2021)

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