Title: | Interactive High-Resolution Simulation of Granular Material |
Authors: | Sommer, Alexandr Schwanecke, Ulrich Schoemer, Elmar |
Citation: | Journal of WSCG. 2022, vol. 30, no. 1-2, p. 9-15. |
Issue Date: | 2022 |
Publisher: | Václav Skala - UNION Agency |
Document type: | článek article |
URI: | http://hdl.handle.net/11025/49389 |
ISSN: | 1213-6972 (print) 1213-6964 (on-line) |
Keywords: | dynamika založená na poloze;simulace založená na poloze;simulace v reálném čase;animace |
Keywords in different language: | position-based dynamics;position-based simulation;real-time simulation;animation |
Abstract in different language: | We introduce a particle-based simulation method for granular material in interactive frame rates. We divide the simulation into two decoupled steps. In the first step, a relatively small number of particles is accurately simulated with a constraint-based method. Here, all collisions and the resulting friction between the particles are taken into account. In the second step, the small number of particles is significantly increased by an efficient sampling algorithm without creating additional artifacts. The method is particularly robust and allows relatively large time steps, which makes it well suited for real-time applications. With our method, up to 500k particles can be computed in interactive frame rates on consumer CPUs without relying on GPU support for massive parallel computing. This makes it well suited for applications where a lot of GPU power is already needed for render tasks. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | Volume 30, Number 1-2 (2021) |
Files in This Item:
File | Description | Size | Format | |
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A05-full.pdf | Plný text | 3,51 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/49389
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