Title: A method for obtaining the tesseract by unraveling the 4D hypercube
Authors: Ramírez, Antonio Aquilera
Aguila, Ricardo Peréz
Citation: Journal of WSCG. 2002, vol. 10, no. 1-2, p. 1-8.
Issue Date: 2002
Publisher: UNION Agency
Document type: článek
article
URI: http://wscg.zcu.cz/wscg2002/Papers_2002/E37.pdf
http://hdl.handle.net/11025/5926
ISSN: 1213-6972 (print)
1213-6980 (CD-ROM)
1213-6964 (online)
Keywords: 4D modelování;4D animace;počítačová geometrie
Keywords in different language: 4D modeling;4D animation;computational geometry
Abstract: This article presents a method for unraveling the hypercube and obtaining the 3D-cross (tesseract) that corresponds to the hyper-flattening of its boundary. The hypercube can be raveled back using the method in an inverse way. Also a method for visualizing the processes is presented. The transformations to apply include rotations around a plane (characteristic of the 4D space). All these processes can be viewed using a computer animation system.
Rights: © UNION Agency
Appears in Collections:Volume 10, number 1-2 (2002)

Files in This Item:
File Description SizeFormat 
E37.pdfPlný text337,5 kBAdobe PDFView/Open


Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/5926

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.