Title: | A method for obtaining the tesseract by unraveling the 4D hypercube |
Authors: | Ramírez, Antonio Aquilera Aguila, Ricardo Peréz |
Citation: | Journal of WSCG. 2002, vol. 10, no. 1-2, p. 1-8. |
Issue Date: | 2002 |
Publisher: | UNION Agency |
Document type: | článek article |
URI: | http://wscg.zcu.cz/wscg2002/Papers_2002/E37.pdf http://hdl.handle.net/11025/5926 |
ISSN: | 1213-6972 (print) 1213-6980 (CD-ROM) 1213-6964 (online) |
Keywords: | 4D modelování;4D animace;počítačová geometrie |
Keywords in different language: | 4D modeling;4D animation;computational geometry |
Abstract: | This article presents a method for unraveling the hypercube and obtaining the 3D-cross (tesseract) that corresponds to the hyper-flattening of its boundary. The hypercube can be raveled back using the method in an inverse way. Also a method for visualizing the processes is presented. The transformations to apply include rotations around a plane (characteristic of the 4D space). All these processes can be viewed using a computer animation system. |
Rights: | © UNION Agency |
Appears in Collections: | Volume 10, number 1-2 (2002) |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/5926
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