Title: | 3D design and simulation of men garments |
Authors: | Cugini, Umberto Rizzi, Caterina |
Citation: | WSCG '2002: Short Communication Papers: The 10-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2002, 4.-8. February 2002 Plzeň: Conference proceedings, p. 9-16. |
Issue Date: | 2002 |
Publisher: | UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/wscg2002/Papers_2002/E9.pdf http://hdl.handle.net/11025/6030 |
ISBN: | 1213-6972 (hardcopy) 1213-6980 (CD-ROM) 1213-6964 (on-line) |
Keywords: | oblečení;simulace;částicové modely;3D grafické prostředí;3D design |
Keywords in different language: | cloth;simulation;particle-based models;3D graphical environment;3D design |
Abstract: | This paper outlines a 3D graphic environment to design and simulate men garments according to fabric properties. The aim is to permit the design in 3D of men base garments, in particular jackets, together with evaluation of their styles and automatic generation of 2D patterns from the 3D representation. 3D garment design has been based on the use of MAYAÔ (Alias/Wavefront) Deformers, while simulation relies on particle-based approach. Main modules of the system are described as well as methodologies and techniques adopted. The prototype has been experimented by end-user; results and final considerations are reported. |
Rights: | © UNION Agency |
Appears in Collections: | WSCG '2002: Short Communication Papers |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/6030
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.