Title: | Hardware architecture for fast camera effects |
Authors: | Szijárto, Gábor |
Citation: | WSCG ’2003: Short papers: The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2003, 3.-7, p. 133-140. |
Issue Date: | 2003 |
Publisher: | UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/wscg2003/Papers_2003/H83.pdf http://hdl.handle.net/11025/6174 |
ISBN: | 80-903100-1-X |
Keywords: | kamerové efekty;zpracování obrazu;real-time vykreslování;hardwarová architektura |
Keywords in different language: | camera effects;image processing;real-time rendering;hardware architecture |
Abstract: | Current commercial graphics cards do not offer fast enough special hardware to render camera effects like motion blur or depth of field. Even the pixel shader, which is useful in many rendering algorithms, is unable to support these effects. This paper presents a hardware structure, which provides fast rendering capability for realizing filtering effects, including also depth of field and motion blur. |
Rights: | © UNION Agency |
Appears in Collections: | WSCG '2003: Short papers |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/6174
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