Název: Fast Near Phong-Quality Software Shading
Autoři: Barrera, Tony
Hast, Anders
Bengtsson, Ewert
Citace zdrojového dokumentu: WSCG '2006: Full Papers Proceedings: The 14-th international Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 109-116.
Datum vydání: 2006
Nakladatel: Václav Skala - UNION Agency
Typ dokumentu: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/WSCG2006/Papers_2006/Full/!WSCG2006_Full_Proceedings_Final.pdf
http://hdl.handle.net/11025/6633
ISBN: 80-86943-03-8
Klíčová slova: grafické modelování;kvadratické stínování;Phongovo stínování
Klíčová slova v dalším jazyce: graphic modelling;quadratic shading;Phong shading
Abstrakt: Quadratic shading has been proposed as a technique giving better results than Gouraud shading, but which is substantially faster than Phong shading. Several techniques for fitting a second order surface to six points have been proposed. We show in this paper how an approximation of the mid-edge samples can be done in a very efficient way. An approximation of the mid-edge vectors are derived. Several advantages are apparent when these vectors are put into the original formulation. First of all it will only depend on the vertex vectors. Moreover, it will simplify the setup and no extra square roots are necessary for normalizing the mid-edge vectors. The setup will be about three times faster than previous approaches. This makes quadratic shading very fast for interpolation of both diffuse and specular light, which will make it suitable for near Phong quality software renderings.
Práva: © Václav Skala - UNION Agency
Vyskytuje se v kolekcích:WSCG '2006: Full Papers Proceedings

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