Název: Motion Edit with Collision Avoidance
Autoři: Liu, Li
Wang, Zhao-qi
Deng-ming, Zhu
Xia, Shi-Hong
Citace zdrojového dokumentu: WSCG '2006: Full Papers Proceedings: The 14-th international Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 303-310.
Datum vydání: 2006
Nakladatel: Václav Skala - UNION Agency
Typ dokumentu: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/WSCG2006/Papers_2006/Full/!WSCG2006_Full_Proceedings_Final.pdf
http://hdl.handle.net/11025/6651
ISBN: 80-86943-03-8
Klíčová slova: snímání pohybu;detekce chyb;animace
Klíčová slova v dalším jazyce: motion capture;collision detection;animation
Abstrakt: The existing motion editing methods don't take collision between the limbs into account potentially producing implausible motions. Facing this problem, in this paper we present an integrated framework of motion editing for producing collision-free motion in real-time. We first provide an efficient scheme for collision detection based on skeleton model, which can fast find the penetration between limbs of human body. Then we provide a novel scheme for constraint generation, which embeds the motion characteristics and inter-frame coherency into the constraint generator, and preserves the qualities of the original motion and motion consistency in the target motion. Finally, we show how to apply the Kalman filter to constraint resolve in a real-time manner. Comparing to other existing methods, our method not only can obtain the collision-free motion in real time, but also can preserve the original characteristics as many as possible and generate the new motion similar to the original motion. Experiment shows that our approach is very useful in producing natural and collision-free motion and efficient enough for application in animation system and game.
Práva: © Václav Skala - UNION Agency
Vyskytuje se v kolekcích:WSCG '2006: Full Papers Proceedings

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