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Warburton, Mark
,
Maddock, Steve
Creating Finite Element Models of Facial Soft Tissue
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Morgenroth, Dieter
,
Weiskopf, Daniel
,
Eberhardt, Bernhard
Distributed VFX Architecture for SPH Simulation
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Mindek, Peter
,
Bruckner, Stefan
,
Rautek, Peter
,
Gröller, M. Eduard
Visual Parameter Exploration in GPU Shader Space
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Cherin, Nicolas
,
Cordier, Frederic
,
Melkemi, Mahmoud
Texture Mapping of Images with Arbitrary Contours
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Concheiro, Raquel
,
Amor, Margarita
,
Padrón, Emilio J.
,
Gil, Marisa
,
Martorell, Xavier
Rendering of Bézier Surfaces on Handheld Devices
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