Title: | Creating Finite Element Models of Facial Soft Tissue |
Authors: | Warburton, Mark Maddock, Steve |
Citation: | Journal of WSCG. 2013, vol. 21, no. 3, p. 215-224. |
Issue Date: | 2013 |
Publisher: | Václav Skala - Union Agency |
Document type: | článek article |
URI: | http://wscg.zcu.cz/WSCG2013/!_2013_J_WSCG-3.pdf http://hdl.handle.net/11025/6987 |
ISSN: | 1213–6972 (Hardcopy) 1213–6980 (CD-ROM) 1213–6964 (on-line) |
Keywords: | fyzikální modelování modelování měkkých tkání modelování obličeje fyzikální animace metoda konečných prvků |
Keywords in different language: | physically-based modelling soft-tissue modelling face modelling physically-based animation finite element method |
Abstract: | Physically-based animation techniques enable more realistic and accurate animation to be created. Such approaches require the creation of a complex simulation model that, for computer graphics applications, can efficiently produce realistic-looking animations. We present a process to automatically create animatable nonconforming hexahedral finite element (FE) simulation models of facial soft tissue, including automatic computation of skin layers and element material properties, muscle properties and boundary conditions, making them immediately ready for simulation. Using the GPU, the detailed models can simulate complex gross and fine-scale behaviour, such as wrinkling. Our process can also be used to create a multi-layered FE model of any object (not just soft tissue). |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | Volume 21, Number 3 (2013) |
Files in This Item:
File | Description | Size | Format | |
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Warburton.pdf | Plný text | 5,52 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/6987
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