Title: | Controlling 3D characters by hand motion |
Authors: | Saitoh, Misae Miyamoto, Kenji |
Citation: | WSCG ’2007: Posters proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic: January 29 - February 1, 2007, p. 41-44. |
Issue Date: | 2007 |
Publisher: | Václav Skala – UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/wscg2007/Papers_2007/Poster/!WSCG2007_Poster_Proceedings_Final.zip http://hdl.handle.net/11025/850 |
ISBN: | 978-80-86943-99-2 |
Keywords: | 3D postavy;pohyby ruky;interaktivní animace |
Keywords in different language: | 3D characters;hand motion;interactive animation |
Abstract: | A method to control motions of complex 3D characters interactively using hand movements is described. After capturing actor's motion, by motion capture systems transfer it as it is to 3D character’s motion. Motion capture fails, however, when the target character is of shape far different from that of the actor captured. This article proposes manipulating 3D character by controllable parameters extracted from monocular image of the actor's hand without reconstructing its posture. Using Digital Puppet System which implements this method allows a user to easily manipulate characters of various shapes ranging from a human-type robot to a mollusk with largescale set of joints. By extracting as many controllable parameters as possible, our method makes maximal use of available information which is not necessarily enough for posture reconstruction. |
Rights: | © Václav Skala – UNION Agency |
Appears in Collections: | WSCG ’2007: Posters proceedings |
Files in This Item:
File | Description | Size | Format | |
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Saitoh.pdf | 433,84 kB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/850
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