Title: Fast algorithm for cloud rendering using flat „3D textures”
Authors: Domański, Dariusz
Citation: WSCG '2006: Posters proceedings: The 14-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 5-6.
Issue Date: 2006
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
URI: http://wscg.zcu.cz/WSCG2006/Papers_2006/Poster/!WSCG2006_Poster_Proceedings_Final.pdf
ISBN: 80-86943-04-6
Keywords: přírodní jevy;vizualizace;3D vykreslování;real-time animace
Keywords in different language: natural phenomena;visualization;3D rendering;real-time animation
Abstract: This paper presents an efficient method to render clouds in their natural dynamic (i.e.forming, dissipating, flowing). The algorithm uses flat „3D textures” to represent volumetric data. This is used to compute the amount of light reaching each voxel. The light values are computed in real time and then visualised using a slicing technique to enable on-line interaction with the cloud model.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2006: Posters proceedings

Files in This Item:
File Description SizeFormat 
Domanski.pdf207,18 kBAdobe PDFView/Open

Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/861

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.