Title: | Styling by painting and real time animation of hair using basis-dependent hair strands |
Authors: | Hernández, Benjamín Rudomin, Isaac |
Citation: | WSCG '2004: Posters: The 12-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, 2.-6. February 2004, Plzen, p. 57-60. |
Issue Date: | 2004 |
Publisher: | UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/wscg2004/Papers_2004_Poster/N19.pdf http://hdl.handle.net/11025/938 |
ISBN: | 80-903100-6-0 |
Keywords: | vlasový styling;simulace;animace;vykreslování |
Keywords in different language: | hair styling;simulation;animation;rendering |
Abstract: | Techniques to simulate hair in virtual humans focus on hair modeling, hair animation and hair rendering. We propose a system for modeling and animating in real time using standard OpenGL on commodity graphic cards. For styling, we propose a paint tool to determine a set of gray scale images that allow us to establish hair density and hair length values, as well as other useful parameters, and for animation, we use a simplified physically based method that computes physics only on some hairs, which we call basis hairs, calculating other dependent hairs from them. |
Rights: | © UNION Agency |
Appears in Collections: | WSCG '2004: Posters |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/938
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