Title: | Simulation of Massive Multibody Systems |
Authors: | Tasora, Alessandro Negrut, Dan Anitescu, Mihai Mazhar, Hammad Heyn, Toby David |
Citation: | WSCG 2010: Full Papers Proceedings: 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, p. 57-64. |
Issue Date: | 2010 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/WSCG2010/Papers_2010/!_2010_FULL-proceedings.pdf http://hdl.handle.net/11025/10873 |
ISBN: | 978-80-86943-88-6 |
Keywords: | multibody systémy;grafické procesory;počítačová simulace;paralelní výpočty;detekce kolizí |
Keywords in different language: | multibody systems;graphic processing units;computer simulation;parallel computing;collision detection |
Abstract: | We describe an efficient method for the simulation of complex scenarios with millions of frictional contacts and mechanical constraints. To this end, the GPU processors of the modern graphic boards are used to solve the differential inclusion problem that represents the most challenging part of the multi–rigid–body problem. Thank to the massive parallelism offered by GPU boards, we are able to simulate sand, granular materials, soils and other complex physical scenarios with a large speedup respect to serial CPU–based algorithms. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG 2010: Full Papers Proceedings |
Files in This Item:
File | Description | Size | Format | |
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Tasora.pdf | Plný text | 648,02 kB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/10873
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