Title: Simulation of Massive Multibody Systems
Authors: Tasora, Alessandro
Negrut, Dan
Anitescu, Mihai
Mazhar, Hammad
Heyn, Toby David
Citation: WSCG 2010: Full Papers Proceedings: 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, p. 57-64.
Issue Date: 2010
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/WSCG2010/Papers_2010/!_2010_FULL-proceedings.pdf
http://hdl.handle.net/11025/10873
ISBN: 978-80-86943-88-6
Keywords: multibody systémy;grafické procesory;počítačová simulace;paralelní výpočty;detekce kolizí
Keywords in different language: multibody systems;graphic processing units;computer simulation;parallel computing;collision detection
Abstract: We describe an efficient method for the simulation of complex scenarios with millions of frictional contacts and mechanical constraints. To this end, the GPU processors of the modern graphic boards are used to solve the differential inclusion problem that represents the most challenging part of the multi–rigid–body problem. Thank to the massive parallelism offered by GPU boards, we are able to simulate sand, granular materials, soils and other complex physical scenarios with a large speedup respect to serial CPU–based algorithms.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG 2010: Full Papers Proceedings

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