Title: | GPU-Based Adaptive-Subdivision for View-Dependent Rendering |
Authors: | Bauman, Gilad Livny, Yotam El-Sana, Jihad |
Citation: | WSCG '2009: Full Papers Proceedings: The 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia Plzen, Czech Republic, February 2 - 5, 2009, p. 203-210. |
Issue Date: | 2009 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/WSCG2009/Papers_2009/!_WSCG2009_Full_final.zip http://hdl.handle.net/11025/10907 |
ISBN: | 978-80-86943-93-0 |
Keywords: | grafické procesory;podrozdělené plochy;míra detailu;vykreslování |
Keywords in different language: | graphic processing units;subdivision surfaces;level of detail;rendering |
Abstract: | In this paper, we present a novel view-dependent rendering approach for large polygonal models. In an offline stage, the input model is simplified to reach a light coarse representation. Each simplified face is then assigned a displacement map, which resembles the geometry of the corresponding patch on the input model. At runtime, the coarse representation is transmitted to the graphics hardware at each frame. Within the graphics hardware, the GPU subdivides each face with respect to the viewparameters, and adds fine details using the assigned displacement map. Initial results show that our implementation achieves quality images at high frame rates. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG '2009: Full Papers Proceedings |
Files in This Item:
File | Description | Size | Format | |
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Bauman.pdf | Plný text | 945,06 kB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/10907
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