Title: Efficient Shadows for GPU-based Volume Raycasting
Authors: Ropinski, Timo
Kasten, Jens
Hinrichs, Klaus
Citation: WSCG '2008: Full Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, University of West Bohemia Plzen, Czech Republic, February 4 - 7, 2008, p. 17-24.
Issue Date: 2008
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2008/Papers_2008/full/!_WSCG2008_Full_final.zip
http://hdl.handle.net/11025/10914
ISBN: 978-80-86943-15-2
Keywords: objemové vykreslování;generování stínu;mapování stínů;mapy hlubokých stínů
Keywords in different language: volume rendering;shadow generation;shadow mapping;deep shadow maps
Abstract: GPU-based raycasting has emerged as the defacto standard for interactive volume rendering on off-the-shelf graphics hardware. Even though in theory this technique can be easily extended by shadow feelers in order to support shadows, this obvious approach has a major impact on the rendering performance. In this paper we will investigate shadowing extensions for GPUbased volume raycasting and compare them with respect to their quality and their performance. In particular, we will consider shadow rays, shadow mapping and deep shadow maps. For these techniques we will address their implementations using current graphics boards, and we will compare their visual results as well as their runtime behavior.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2008: Full Papers

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Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/10914

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