Title: Hardware-Independent Clipmapping
Authors: Seoane, Antonio
Taibo, Javier
Hernández, Luiz
López, Ruben
Jaspe, Alberto
Citation: WSCG '2007: Full Papers Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia Plzen Czech Republic, January 29 – February 1, 2007, p. 177-184.
Issue Date: 2007
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
URI: http://wscg.zcu.cz/wscg2007/Papers_2007/full/!WSCG2007_Full_Proceedings_Final-1.zip
ISBN: 978-80-86943-98-5
Keywords: vizualizace terénu;multirezoluční vizualizace;vizualizace datových setů;míra detailu;mapování textur
Keywords in different language: terrain visualization;multiresolution visualization;data set visualization;level of detail;texture mapping
Abstract: We present a technique for efficient management of large textures and its real-time application to geometric models. The proposed technique is inspired by the clipmap [12] idea, that caches in video memory a subset of the texture mipmap pyramid. Based on this concept, we define some structures and a different management allowing its implementation on a personal computer without specific graphics hardware. Finally, we present the results of the application in a terrain visualization system, using several simultaneous textures with a detail up to 0.25 meters per texel, covering a 60,000 km2 area.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2007: Full Papers Proceedings

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Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/11008

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