Title: | Nailing and Pinning: Adding Constraints to Inverse Kinematics |
Authors: | Greeff, Mardé Haber, Jörg Seidel, Hans-Peter |
Citation: | WSCG '2005: Short Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, p. 125-128. |
Issue Date: | 2005 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/WSCG2005/Papers_2005/Short/!WSCG2005_Short_Proceedings_Final.pdf http://hdl.handle.net/11025/11239 |
ISBN: | 80-903100-9-5 |
Keywords: | animace inverzní kinematika lidská kostra kloub |
Keywords in different language: | animation inverse kinematics human skeleton joint |
Abstract: | Inverse kinematics is commonly applied to compute the resulting movement of an avatar for a prescribed target pose. The motion path computed by inverse kinematics, however, often differs from the expected or desired result due to an underconstrained parameter space of the degrees-offreedom of all joints. In such cases, it is necessary to introduce additional constraints, for instance by locking a joint's position and / or rotation. We present a method to fix a joint in terms of position and explain how to incorporate these constraints into the inverse kinematics solution. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG '2005: Short Papers |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Greeff.pdf | Plný text | 449,04 kB | Adobe PDF | View/Open |
Greeff.mp4 | Video | 13,53 MB | Unknown | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/11239
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