Title: | Instant animated grass |
Authors: | Habel, Ralf Wimmer, Michael Jeschke, Stefan |
Citation: | Journal of WSCG. 2007, vol. 15, no. 1-3, p. 123-128. |
Issue Date: | 2007 |
Publisher: | Václav Skala - UNION Agency |
Document type: | článek article |
URI: | http://hdl.handle.net/11025/1419 http://wscg.zcu.cz/wscg2007/Papers_2007/journal/!WSCG2007_Journal_Final.zip |
ISBN: | 978-80-86943-00-8 |
ISSN: | 1213-6972 (hardcopy) 1213-6964 (online) 1213-6980 (CD-ROM) |
Keywords: | real-time vykreslování;přírodní jevy;programování grafických procesorů;tráva |
Keywords in different language: | real-time rendering;natural phenomena;graphic processing units programming;grass |
Abstract: | This paper introduces a technique for rendering animated grass in real time. The technique uses front-to-back compositing of implicitly defined grass slices in a fragment shader and therefore significantly reduces the overhead associated with common vegetation rendering systems. We also introduce a texture-based animation scheme that combines global wind movements with local turbulences. Since the technique is confined to a fragment shader, it can be easily integrated into any rendering system and used as a material in existing scenes. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | Volume 15, number 1-3 (2007) |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Habel.pdf | Plný text | 7,09 MB | Adobe PDF | View/Open |
Habel_prezentace.pdf | Prezentace | 10,98 MB | Adobe PDF | View/Open |
Habel_video.zip | Video | 19,97 MB | ZIP | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/1419
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