Title: On scene complexity definition for rendering
Authors: Niepel, Ludovít
Martinka, Jozef
Ferko, Andrej
Eliass, Pavol
Citation: Journal of WSCG. 1995, vol. 3, no. 1-2, p. 209-217.
Issue Date: 1995
Publisher: Václav Skala - UNION Agency
Document type: článek
article
URI: http://wscg.zcu.cz/wscg1995/wscg95.htm
http://hdl.handle.net/11025/16040
ISSN: 1213-6972 (print)
1213-6980 (CD-ROM)
1213-6964 (online)
Keywords: vykreslování;polygonální scéna;algoritmy
Keywords in different language: rendering;polygonal scene;algorithms
Abstract in different language: This paper introduces one way how to define in a mathematically correct way the complexity of the polygonal scene for rendering. This complexity allows to compare previously incomparable rendering algorithms via computing the complexity of various scenes, and give the more rigid solution of other related problems. The advantages of this unified approach are discussed.
Rights: © Václav Skala - UNION Agency
Appears in Collections:Volume 3, number 1-2 (1995)

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