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DC poleHodnotaJazyk
dc.contributor.authorSamelak, Jarosław
dc.contributor.authorDziembowski, Adrian
dc.contributor.authorMieloch, Dawid
dc.contributor.authorDomański, Marek
dc.contributor.authorWawrzyniak, Maciej
dc.contributor.editorSkala, Václav
dc.date.accessioned2021-09-01T05:38:46Z
dc.date.available2021-09-01T05:38:46Z
dc.date.issued2021
dc.identifier.citationWSCG 2021: full papers proceedings: 29. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 197-206.en
dc.identifier.isbn978-80-86943-34-3
dc.identifier.issn2464-4617
dc.identifier.issn2464–4625(CD/DVD)
dc.identifier.urihttp://hdl.handle.net/11025/45025
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.rights© Václav Skala - UNION Agencycs
dc.subjectkomprese videacs
dc.subjectvideo kodekcs
dc.subjectvirtuální realitacs
dc.titleEfficient Immersive Video Compression using Screen Content Codingen
dc.typeconferenceObjecten
dc.typekonferenční příspěvekcs
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedThe paper deals with efficient compression of immersive video representations for the synthesis of video relatedto virtual viewports, i.e., to selected virtual viewer positions and selected virtual directions of watching. Thegoal is to obtain possibly high quality of virtual video obtained from compressed representations of immersivevideo acquired from multiple omnidirectional and planar (perspective) cameras, or from computer animation. Inthe paper, we describe a solution based on HEVC (High Efficiency Video Coding) compression and the recentlyproposed MPEG Test Model for Immersive Video. The idea is to use standard-compliant Screen Content Codingtools that were proposed for other applications and have never been used for immersive video compression. Theexperimental results with standard test video sequences are reported for the normalized experimental conditionsdefined by MPEG. In the paper, it is demonstrated that the proposed solution yields up to 20% of bitrate reductionfor the constant quality of virtual video.en
dc.subject.translatedvideo compressionen
dc.subject.translatedvideo codecsen
dc.subject.translatedvirtual realityen
dc.identifier.doihttps://doi.org/10.24132/CSRN.2021.3101.22
dc.type.statusPeer-revieweden
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