Title: | Measuring the Influence of Alcohol Consumption on Presence in Virtual Reality Measuring the Influence of Alcohol Consumption on Presence in Virtual Reality |
Authors: | Genz, Fabio Dreer, Fabian Krötz, Florian D’Amelio, Marco Kranzlmüller, Dieter |
Citation: | WSCG 2024: full papers proceedings: 32. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 177-186. |
Issue Date: | 2024 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://hdl.handle.net/11025/57390 |
ISSN: | 2464–4625 (online) 2464–4617 (print) |
Keywords: | virtuální realita;přítomnost;konzumace alkoholu;interakce člověk-počítač;hry |
Keywords in different language: | virtual reality;presence;alcohol consumption;human-computer-interaction;games |
Abstract in different language: | We examine the influence of alcohol consumption on presence in Virtual Reality (VR) with both subjective and ob jective data. To measure the level of presence in VR we propose a method using four self-developed indicators, two subjective (Flow, Subjective Behaviour) and two objective ones (Objective Behaviour, Performance). To assess the validity of our method, we conducted a user study (n = 20). Although results show no significant correlations, we reveal two potential research gaps regarding the general threshold for measurable effects of alcohol consumption in VR and eventual gender differences. Besides the two research gaps, we show three further approaches for future work. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG 2024: Full Papers Proceedings |
Files in This Item:
File | Description | Size | Format | |
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B97-2024.pdf | Plný text | 1,41 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/57390
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