Title: Measuring the Influence of Alcohol Consumption on Presence in Virtual Reality
Measuring the Influence of Alcohol Consumption on Presence in Virtual Reality
Authors: Genz, Fabio
Dreer, Fabian
Krötz, Florian
D’Amelio, Marco
Kranzlmüller, Dieter
Citation: WSCG 2024: full papers proceedings: 32. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 177-186.
Issue Date: 2024
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://hdl.handle.net/11025/57390
ISSN: 2464–4625 (online)
2464–4617 (print)
Keywords: virtuální realita;přítomnost;konzumace alkoholu;interakce člověk-počítač;hry
Keywords in different language: virtual reality;presence;alcohol consumption;human-computer-interaction;games
Abstract in different language: We examine the influence of alcohol consumption on presence in Virtual Reality (VR) with both subjective and ob jective data. To measure the level of presence in VR we propose a method using four self-developed indicators, two subjective (Flow, Subjective Behaviour) and two objective ones (Objective Behaviour, Performance). To assess the validity of our method, we conducted a user study (n = 20). Although results show no significant correlations, we reveal two potential research gaps regarding the general threshold for measurable effects of alcohol consumption in VR and eventual gender differences. Besides the two research gaps, we show three further approaches for future work.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG 2024: Full Papers Proceedings

Files in This Item:
File Description SizeFormat 
B97-2024.pdfPlný text1,41 MBAdobe PDFView/Open


Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/57390

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.