Title: | Real-time clothing: geometry and physics |
Authors: | Rudomín, Isaac Castillo, José Luis |
Citation: | WSCG '2002: Posters: The 10-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2002, 4.-8. February 2002 Plzeň, p. 45-48. |
Issue Date: | 2002 |
Publisher: | UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/wscg2002/Papers_2002/E31.pdf http://hdl.handle.net/11025/6077 |
ISBN: | 80-903100-0-1 |
Keywords: | fyzikálně založené modelování;částicové systémy;počítačová simulace;oblečení |
Keywords in different language: | physically based modelling;particle systems;computer simulation;clothing |
Abstract: | This paper describes a technique that allows pieces of clothing to be placed over an animated articulated character in real-time. In order to do this, the character to be dressed must be approximated using a hierarchy of ellipsoids. The pieces of clothing are represented using mass-spring particle systems; the particles move by applying dynamic forces to them and integrating the system with an explicit method. Penetration of the character’s ellipsoids by any particle are avoided; to facilitate and accelerate these calculations the ellipsoids are arranged in groups and an adjacency graph is constructed between these groups. This method is fast enough to deliver real-time performance on mid-range PCs and workstations, using only portable and standard C++ and OpenGL code. |
Rights: | © UNION Agency |
Appears in Collections: | WSCG '2002: Posters |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/6077
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