Title: Real-time clothing: geometry and physics
Authors: Rudomín, Isaac
Castillo, José Luis
Citation: WSCG '2002: Posters: The 10-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2002, 4.-8. February 2002 Plzeň, p. 45-48.
Issue Date: 2002
Publisher: UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2002/Papers_2002/E31.pdf
http://hdl.handle.net/11025/6077
ISBN: 80-903100-0-1
Keywords: fyzikálně založené modelování;částicové systémy;počítačová simulace;oblečení
Keywords in different language: physically based modelling;particle systems;computer simulation;clothing
Abstract: This paper describes a technique that allows pieces of clothing to be placed over an animated articulated character in real-time. In order to do this, the character to be dressed must be approximated using a hierarchy of ellipsoids. The pieces of clothing are represented using mass-spring particle systems; the particles move by applying dynamic forces to them and integrating the system with an explicit method. Penetration of the character’s ellipsoids by any particle are avoided; to facilitate and accelerate these calculations the ellipsoids are arranged in groups and an adjacency graph is constructed between these groups. This method is fast enough to deliver real-time performance on mid-range PCs and workstations, using only portable and standard C++ and OpenGL code.
Rights: © UNION Agency
Appears in Collections:WSCG '2002: Posters

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