Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Bernier, F. | |
dc.contributor.author | Boivin, E. | |
dc.contributor.author | Laurendeau, D. | |
dc.contributor.author | Mokhtari, M. | |
dc.contributor.author | Lemieux, F. | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2013-01-24T07:12:39Z | - |
dc.date.available | 2013-01-24T07:12:39Z | - |
dc.date.issued | 2004 | |
dc.identifier.citation | WSCG '2004: Posters: The 12-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, 2.-6. February 2004, Plzen, p. 25-28. | en |
dc.identifier.isbn | 80-903100-6-0 | |
dc.identifier.uri | http://wscg.zcu.cz/wscg2004/Papers_2004_Poster/N11.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/930 | |
dc.description.abstract | A conceptual model of a virtual world is a high-level representation of how the objects behave and how they are related to each other. The conceptual models identify the most essential elements of the reality to be simulated. This is the first and a very important step in the process of designing a virtual world. Afterwards, specific and complex models can be implemented and inserted into these conceptual models. This paper provides an overview of existing conceptual models used to design virtual worlds. A number of existing frameworks and architecture for describing virtual worlds are classified into six kinds of conceptual models: unstructured, graphic-oriented, network-oriented, object-oriented, environment-oriented and relational graph-oriented representations. The advantages and issues regarding virtual world design, management, reusability and interoperability are discussed. | en |
dc.format | 4 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | UNION Agency | en |
dc.relation.ispartofseries | WSCG '2004: Posters | en |
dc.rights | © UNION Agency | cs |
dc.subject | virtuální svět | cs |
dc.subject | konceptuální modely | cs |
dc.title | Conceptual models for describing virtual worlds | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | virtual world | en |
dc.subject.translated | conceptual models | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG '2004: Posters |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
N11.pdf | 48,75 kB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/930
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