Title: | Conceptual models for describing virtual worlds |
Authors: | Bernier, F. Boivin, E. Laurendeau, D. Mokhtari, M. Lemieux, F. |
Citation: | WSCG '2004: Posters: The 12-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, 2.-6. February 2004, Plzen, p. 25-28. |
Issue Date: | 2004 |
Publisher: | UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/wscg2004/Papers_2004_Poster/N11.pdf http://hdl.handle.net/11025/930 |
ISBN: | 80-903100-6-0 |
Keywords: | virtuální svět;konceptuální modely |
Keywords in different language: | virtual world;conceptual models |
Abstract: | A conceptual model of a virtual world is a high-level representation of how the objects behave and how they are related to each other. The conceptual models identify the most essential elements of the reality to be simulated. This is the first and a very important step in the process of designing a virtual world. Afterwards, specific and complex models can be implemented and inserted into these conceptual models. This paper provides an overview of existing conceptual models used to design virtual worlds. A number of existing frameworks and architecture for describing virtual worlds are classified into six kinds of conceptual models: unstructured, graphic-oriented, network-oriented, object-oriented, environment-oriented and relational graph-oriented representations. The advantages and issues regarding virtual world design, management, reusability and interoperability are discussed. |
Rights: | © UNION Agency |
Appears in Collections: | WSCG '2004: Posters |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/930
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