Title: Conceptual models for describing virtual worlds
Authors: Bernier, F.
Boivin, E.
Laurendeau, D.
Mokhtari, M.
Lemieux, F.
Citation: WSCG '2004: Posters: The 12-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, 2.-6. February 2004, Plzen, p. 25-28.
Issue Date: 2004
Publisher: UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2004/Papers_2004_Poster/N11.pdf
http://hdl.handle.net/11025/930
ISBN: 80-903100-6-0
Keywords: virtuální svět;konceptuální modely
Keywords in different language: virtual world;conceptual models
Abstract: A conceptual model of a virtual world is a high-level representation of how the objects behave and how they are related to each other. The conceptual models identify the most essential elements of the reality to be simulated. This is the first and a very important step in the process of designing a virtual world. Afterwards, specific and complex models can be implemented and inserted into these conceptual models. This paper provides an overview of existing conceptual models used to design virtual worlds. A number of existing frameworks and architecture for describing virtual worlds are classified into six kinds of conceptual models: unstructured, graphic-oriented, network-oriented, object-oriented, environment-oriented and relational graph-oriented representations. The advantages and issues regarding virtual world design, management, reusability and interoperability are discussed.
Rights: © UNION Agency
Appears in Collections:WSCG '2004: Posters

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