Title: Octree-based view-dependent triangle meshes
Authors: Fairén, Marta
Trueba, Ramón
Citation: WSCG '2007: Full Papers Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia Plzen Czech Republic, January 29 – February 1, 2007, p. 193-200.
Issue Date: 2007
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
URI: http://wscg.zcu.cz/wscg2007/Papers_2007/full/!WSCG2007_Full_Proceedings_Final-1.zip
ISBN: 978-80-86943-98-5
Keywords: míra detailu;vykreslování;trojúhelníkové mřížky
Keywords in different language: level of detail;rendering;triangle meshes
Abstract: In this paper we present a new technique for view-dependent LOD rendering, where the scene is represented through an octree model from which we can obtain a triangle mesh corresponding to a view-dependent LOD. We present the construction of this octree model and the visualization algorithm that generates on-the-fly a closed and valid triangle mesh for each frame of the visualization. This visualization algorithm is a depth-first traversal algorithm which also allows to re-use triangles from one frame to another.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2007: Full Papers Proceedings

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