Title: | Octree-based view-dependent triangle meshes |
Authors: | Fairén, Marta Trueba, Ramón |
Citation: | WSCG '2007: Full Papers Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia Plzen Czech Republic, January 29 – February 1, 2007, p. 193-200. |
Issue Date: | 2007 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/wscg2007/Papers_2007/full/!WSCG2007_Full_Proceedings_Final-1.zip http://hdl.handle.net/11025/11010 |
ISBN: | 978-80-86943-98-5 |
Keywords: | míra detailu;vykreslování;trojúhelníkové mřížky |
Keywords in different language: | level of detail;rendering;triangle meshes |
Abstract: | In this paper we present a new technique for view-dependent LOD rendering, where the scene is represented through an octree model from which we can obtain a triangle mesh corresponding to a view-dependent LOD. We present the construction of this octree model and the visualization algorithm that generates on-the-fly a closed and valid triangle mesh for each frame of the visualization. This visualization algorithm is a depth-first traversal algorithm which also allows to re-use triangles from one frame to another. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG '2007: Full Papers Proceedings |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Fairen.pdf | Plný text | 1,88 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/11010
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.